Skip to content Skip to footer
TPSP logo

Collectibles: Fad or Fortune

Grade 5, Social Studies

Description of Unit

This unit focuses on collectibles and how they retain, lose, or gain value. (Are they a fad, or a fortune?) In each round of a trading simulation, students will learn more about the value of their collectibles and discuss why items gain or lose value. For each round, they will record and reflect on their strategies for assessing value of the collectibles, as well as their strategies for trading the collectibles. Students will discuss trading strategies and predict which collectibles will become a fad, and which will become a fortune. Students will discuss the factors that make a collectible a fad or fortune.

This guide links the Collectibles: Fad or Fortune unit to the Texas Essential Knowledge and Skills (TEKS) for fifth graders. Collectibles: Fad or Fortune is a social studies unit that allows students to explore and gain knowledge of history and science and the relationships between the three subjects. Collectibles: Fad or Fortune also has interdisciplinary connections to English language arts and mathematics. For example, students will describe relationships mathematically, which the Mathematics TEKS address. They will also listen and speak to gain and share knowledge of their own culture, the culture of others, and the common elements of cultures, as covered in the English Language Arts and Reading TEKS. The following document includes the applicable TEKS and the details of the Collectibles: Fad or Fortune unit.The asterisks indicate the TEKS that are testable on the State of Texas Assessments of Academic Readiness (STAAR). The final section of this document presents the applicable Texas College and Career Readiness Standards adopted by the Texas Higher Education Coordinating Board (THECB) on January 24, 2008.

Phase I. Learning Experiences

A. Research process

  1. Introduce the concept of a collectible item. Discuss reasons something becomes collectible, and the processes of appreciation and depreciation over time. Explain some ways that collectors can determine the age of an item.
  2. As a class, examine trading collectibles. Look at the comparable value of different collectibles, and predict what will happen to their value in the future. Make a graph showing how collectibles gain or lose value over time. Come up with some examples of collectibles of similar current value that could be fairly traded.
  3. Examine fads. Describe the characteristics of a fad, and include examples, for instance:
    • Hula hoop
    • Silly Putty
    • Koosh balls
    • Cabbage Patch dolls
    • Flappers in the Roaring '20's

    What would the graph of a fad's value over time look like? How would it be different than a collectible whose value keeps increasing as the years pass?
  4. Discuss the differences between fads and collectibles. What happens to fads once their popularity fades? What are some ways in which collectibles get preserved for future generations to see?

Phase II. Independent Research

A. Research process

  1. Selecting a topic. Each student should identify a collectible that they would like to study.
  2. Asking guiding questions. Once students have selected their collectible, each student should think of three to five guiding questions, such as:
    • Why did this item become collectible?
    • Is its value increasing as time goes on?
    • What was its approximate value in the past - 5, 10, and 20 years ago?
    • What is its current value?
    • How can you tell how old it is?
    • What is likely to be its value in 5 years? in 10?
    • What is an example of another collectible that could be considered of equal value to the one you have chosen?
    While these examples are general, the student’s questions should be specific to the chosen topic. The questions should lead him/her to form individual research-based opinions. The student should also develop a hypothesis or some possible answers to the questions.
  3. Designing a research proposal. The student should include numerous components in the research proposal:
    • A detailed description of the collectible, including its approximate value today
    • Three to five guiding questions he/she will investigate
    • Resources he/she will need to find answers to the questions, such as primary and secondary sources, correspondence with experts on the subject, etc.
  4. Conducting the research. After the teacher has approved student proposals, each student begins using the resources he/she has identified and others he/she may encounter. During this stage, the student will need to keep a log, note cards, and/or resource process sheets for all the sources he/she uses and what he/she learns from each one.
  5. Drawing conclusions. Based on the research, each student should develop a theory about what will happen to the value of his/her collectible over time. Is it a fad or a fortune?

B. The product

Hold a class trading fair in which students bring their collectible to show and possibly trade. Each student will create a graph showing the approximate value of their collectible in the past, its value today, and the expected changes in the value of their collectible in the future. The student can either bring in their collectible, or show a picture of it, along with the graph.

C. Communication

Each student will present their collectible to the class, along with their graph showing the changes in its value over time. Time should be given for other classmates to offer to trade with each student. The student's talk should include unscripted questions from the audience.

D. A completed project consists of:

  1. A research proposal, including guiding questions and answers
  2. A research log, notes, or resource process sheets
  3. The product-a picture and description of the actual collectible, along with the graph of its past and projected future value
  4. A Works Cited Page
  5. A video or audio recording of the student’s talk, including the unscripted Q&A session
Back to top.